Visual Improvements
Glyphscape » Devlog
I've been working hard to get visibility of tiles in Glyphscape to improve, and one of the most effective ways I have done this is with the addition of background colors on game tiles, and on the map. It's given me a lot more freedom to create pseudosprites by combining different foreground/background combinations that would not have otherwise been possible.
In other big news, I have ported the game to android, and have chosen to pursue the mobile version of the game exclusively. Many parts of the game had to be rewritten, but the change is certainly worth it. More detail about these changes will be shared in future posts.
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Glyphscape
A Semi-Procedural ASCII Roguelike RPG (Early Access)
Status | In development |
Author | Geouug |
Genre | Role Playing |
Tags | 2D, ascii, DOS, Fantasy, Procedural Generation, Retro, Roguelike |
Languages | English |
Accessibility | Subtitles |
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