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Glyphscape

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Devlog

  • v0.12 - A Whole New World
    August 19, 2024 by Geouug#devlog
    I am pleased to announce that Glyphscape (v0.12) has been submitted to the DOS Games July 2024 Jam . There are still quite a few bugs in this build so I do not consider this a true “release”, but... Continue reading
  • ENHANCE!
    July 06, 2024 by Geouug#devlog
    Over the past month, Glyphscape has been the subject of a substantial visual overhaul. The original visual presentation was inspired by Rogue and Dwarf Fortress - mapping tile contents to an abstract... Continue reading
  • v0.11 - Might As Well Be Glyphscape 2
    June 07, 2024 by Geouug
    Around this time last year, I made a push to release a demo version of Glyphscape. It was (and is) in many ways incomplete, but I managed to cobble together something resembling a short roguelite that... Continue reading
  • Visual Improvements
    October 08, 2019 by Geouug#UI
    I've been working hard to get visibility of tiles in Glyphscape to improve, and one of the most effective ways I have done this is with the addition of background colors on game tiles, and on the map... Continue reading
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