Patch Notes - Version 1.1
Glyphscape » Devlog






Below is a bulleted list of 1.1 features. As you can see it is quite long. I will have a more detailed summary of the changes in the next few days. This is not counting the updates between 1.0 and 1.0.16 that I forgot to post about.
Balance Changes
- Reduced size of clothes in the Stash
- Heavy armor and weapons now reduce AP generation.
Overhauled Progression
- Reduced Skill Points awarded on even levels from 2 to 1.
- Removed artificial caps on AP and Move Speed.
- Increased STAT requirements on weapons
- Increased MP/HP per point from 1 to 2
- Increased Level Cap from 30 to 40
- Increased Skill Cap from 20 to 30
- Rebalanced XP awarded from monsters
- Added XP awards from quests
Reworked Class Traits
- Champions now regenerate HP slowly
- Cutpurses now strike all adjacent tiles (formerly a Champion trait)
- All Classes can now sneak (formerly Cutpurse-only)
Sneak Overhauled
- Now displays monster vision separately from player vision
- Sneak mode no longer ends when a monster spots you
- Monster vision is limited to monsters that you can see
- Sneak mode forces a slower movement speed than the default preference
- Increased rate of lava cooling during rain from 0.1% to 0.5% per step
- Extra/Reduced damage from weather is now applied per-die, rather than to the total roll
- Extra/Reduced damage from elemental vulnerability/resistance is now applied per-die, rather than to the total roll
- Increased maximum allowed effects on weapons and apparel
- Overhauled the content of all Shops
- Shops will now periodically restock from a pool of items
- Reworked tutorial zone monsters and loot placement
- Potions now deliver a flat +6 STAT points, regardless of duration
- Increased the range of most ranged attacks
Interface Changes
- Improved formatting of hover text in lower pane when inspecting tiles.
- Mouseover for tiles that are out of sight will now show basic information
- Improved layout of dice rolls and modifiers when calculating damage
- Added tips for monster info on initiative-tracker hover
- Added a boss health bar overlay during boss fights
- Overhauled aesthetics of player status screen
- Added a glowing highlights layer to lower screen
- Added an indicator to show that a Dash action is available
- Improved shop behavior when purchasing items
- Improved Shop interface layout
- Added an info message when browsing a closed shop
- Improved contrast in items menu
- Added hover highlighting when searching chests
- Map view now displays the name of the hovered area
- Improved descriptions for gems to include their coin value
- Added a Table of Contents to the game handbook menu
- Improved content and layout of game handbook
- Improved Death Screen aesthetics
- Added DEF and ATK previews below equipment art when comparing
- Improved Main Menu aesthetics
- Improved Character View screen layout and information
New Content
- Added Fish food type
- Fish may be bought from Innkeepers
- Fish may be bought from Fishermen
- 50 new pieces of equipment (weapons and armor)
- Added animations to Monster sprites
- Greatly Expanded monster variety
- Added monster challenge ratings
- Overhauled XP calculations to give an amount per challenge rating
- Added Steam Achievements for main questline
Added new equipment effects:
- Thorns (reflect damage)
- Emit Light
- Empower Element(s)
- Resist Status Effect(s)
- Increased Crit Damage
- Increased Crit Chance
- Added a shortcut out of the desert
- Added a shortcut in the Rusted Keep
- Added several secret paths to the forests in the South.
- Updated intro splash screen
- Added an additional method for destroying the grinbriars
- Cactuses now deal damage
Bugs
Combat
- Fixed monsters not returning attacks in combat on their turns
- Fixed monsters only attacking if they start their turn in range
- Fixed monsters not resetting upon resting
- Fixed floating/flying monsters being able to fall in holes
- Fixed multiple monsters or NPCs being able to occupy the same tile
- Fixed standing on chests and doors preventing monsters from being attacked.
- Fixed critical hits not being triggered on weapon attacks
- Fixed enemies being unable to rejoin combat after leaving and re-entering an area
- Fixed monsters resetting to their initial positions after save+quit and reload
- Fixed a bug resulting in all monsters respawning if all the monsters in an area are killed
- Fixed spell attacks only applying 1 damage type
World - Fixed a false exit path out of Ratsearcher's Ascent
- Fixed some interior stairs which were marked as exterior.
- Fixed taproot not appearing burnt
Quests - Fixed a broken dialogue path for Varys at Mistwatch
- Fixed the quest for speaking to the swamp turtle getting stuck in the journal
- Fixed the Missing Locket quest not advancing after talking with Henri
- Fixed a broken quest link for Rags' quest
- Fixed the quest for locating the Turtle in Thorngarden
Chests - Fixed Wine being the only food type that would generate in chests
- Fixed Copper coins being the only treasure type to generate in chests
- Fixed a freeze occurring from alternating Search-Chest and View-Stash menus
- Fixed click-inputs not working when searching chests
- Fixed second line of item names missing in chests
- Fixed all chests in an area using the same seed for random contents
Equipment - Fixed a UI issue when no apparel is equipped
- Fixed a UI issue where the cursor would disappear after clicking off of menus
- Fixed a soft-lock that could occur if duplicate equipment exists in the Stash.
- Fixed a slight misalignment of mouse inputs on the equipment menu
- Fixed coloration on weapons when dropped on the ground
Items - Fixed name-overflow issues in the Items lists
- Fixed a potions replacing each other in the hotbar when received
Spells - Fixed a bug resulting in XP being rewarded when casting spells.
- Fixed a UI bug when 6 glyphs are slotted in a spell
General - Fixed an issue where no move delay would apply when moving SE with a wall to the South.
- Fixed some cut-off text in one of the ending cards
- Fixed a frame loss issue when many Items are present in an area.
- Fixed a major visual error that would sometimes occur in the Portal menu
Files
GS_Demo_Itch-io.zip 99 MB
7 days ago
GS_Windows_Itch.zip 99 MB
7 days ago
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A hand-crafted retro RPG, in glorious 8x8 ASCII
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